Title
Autopoiesis and sonic immersion: modeling sound-based player relationships as a self-organizing system.
Publication Date
2008
Document Type
Conference Paper
Publisher
Liverpool John Moores University
Language
English
Keywords
autopoiesis, FPS games, immersion, self-organizing systems
Abstract
In previous work I have provided a conceptual framework for the design and analysis of sound in First-Person Shooter games and have suggested that the relationship between player and soundscape in such games can be modeled as an acoustic ecology. This paper develops these ideas further in the context of multiplayer First-Person Shooter games. I suggest that individual acoustic ecologies within the game combine to create a virtual acoustic ecology, of which no player is wholly aware, and that this virtual acoustic ecology may be modeled as an autopoietic (sonopoietic) system that, in part, explains and enhances player immersion in the game.
Disciplines
Computer Sciences
Digital Commons Citation
Grimshaw, Mark, "Autopoiesis and sonic immersion: modeling sound-based player relationships as a self-organizing system." (2008). Games Computing and Creative Technologies: Conference Papers (Peer-Reviewed). Paper 1.
http://digitalcommons.bolton.ac.uk/gcct_conferencepr/1
Comments
Paper presented at the Sixth Annual International Conference in Computer Game Design and Technology, Liverpool, UK, 12th-13th November 2008. The conference website is available at http://www.cms.livjm.ac.uk/gdtw/gdtw2008/