Title

Autopoiesis and sonic immersion: modeling sound-based player relationships as a self-organizing system.

Publication Date

2008

Document Type

Conference Paper

Publisher

Liverpool John Moores University

Language

English

Keywords

autopoiesis, FPS games, immersion, self-organizing systems

Comments

Paper presented at the Sixth Annual International Conference in Computer Game Design and Technology, Liverpool, UK, 12th-13th November 2008. The conference website is available at http://www.cms.livjm.ac.uk/gdtw/gdtw2008/

Abstract

In previous work I have provided a conceptual framework for the design and analysis of sound in First-Person Shooter games and have suggested that the relationship between player and soundscape in such games can be modeled as an acoustic ecology. This paper develops these ideas further in the context of multiplayer First-Person Shooter games. I suggest that individual acoustic ecologies within the game combine to create a virtual acoustic ecology, of which no player is wholly aware, and that this virtual acoustic ecology may be modeled as an autopoietic (sonopoietic) system that, in part, explains and enhances player immersion in the game.

Disciplines

Computer Sciences