Title

The resonating spaces of First-Person Shooter games.

Publication Date

2007

Document Type

Conference Paper

Publisher

Game Design and Technology Workshop

Language

English

Keywords

acoustic ecology, FPS games, immersion, spaces

Comments

Presented at the 5th Annual International Conference in Computer Game Design and Technology, 14th-15th November 2007, Liverpool, United Kingdom.

Abstract

In previous work I have provided a conceptual framework for the design and analysis of sound in First-Person Shooter games and have suggested that the relationship between player and soundscape in such games may be modeled as an acoustic ecology. This paper develops these ideas further and uses them to describe and define a variety of sonic spaces within the First- Person Shooter and their relevance for player immersion in both the acoustic ecology and the wider gameworld.

Disciplines

Computer Sciences