Title
The resonating spaces of First-Person Shooter games.
Publication Date
2007
Document Type
Conference Paper
Publisher
Game Design and Technology Workshop
Language
English
Keywords
acoustic ecology, FPS games, immersion, spaces
Abstract
In previous work I have provided a conceptual framework for the design and analysis of sound in First-Person Shooter games and have suggested that the relationship between player and soundscape in such games may be modeled as an acoustic ecology. This paper develops these ideas further and uses them to describe and define a variety of sonic spaces within the First- Person Shooter and their relevance for player immersion in both the acoustic ecology and the wider gameworld.
Disciplines
Computer Sciences
Digital Commons Citation
Grimshaw, Mark, "The resonating spaces of First-Person Shooter games." (2007). Games Computing and Creative Technologies: Conference Papers (Peer-Reviewed). Paper 4.
http://digitalcommons.bolton.ac.uk/gcct_conferencepr/4
Comments
Presented at the 5th Annual International Conference in Computer Game Design and Technology, 14th-15th November 2007, Liverpool, United Kingdom.