Title
A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines.
Publication Date
2008
Document Type
Article
Publisher
Hindawi Publishing Corporation
Identifier
ISSN: 1687-7047
Language
English
Abstract
We introduce and describe a new conceptual framework for the design and analysis of audio for immersive first-person shooter games, and discuss its potential implications for the development of the audio component of game engines. The framework was created in order to illustrate and acknowledge the direct role of in-game audio in shaping player-player interactions and in creating a sense of immersion in the game world. Furthermore, it is argued that the relationship between player and sound is best conceptualized theoretically as an acoustic ecology. Current game engines are capable of game world spatiality through acoustic shading, but the ideas presented here provide a framework to explore other immersive possibilities for game audio through realtime synthesis.
Disciplines
Computer Sciences
Original citation
Gromshaw, M and Schott, G (2008) A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines. International Journal of Computer Games Technology. Vol. 2008, Article ID 720280, 7 pages
Digital Commons Citation
Grimshaw, Mark and Schott, Gareth, "A conceptual framework for the design and analysis of first-person shooter audio and its potential use for game engines." (2008). Games Computing and Creative Technologies: Journal Articles (Peer-Reviewed). Paper 2.
http://digitalcommons.bolton.ac.uk/gcct_journalspr/2
Comments
This article was originally published following peer-review in the International Journal of Computer Games Technology.